Escapes are exactly getting out of the bottom position and away from your opponent.One of the most important things you can do to increase your chance of escaping is to move right off the whistle (if you are starting from a dead stop). The other is to keep moving! If you sit still on the bottom, it allows your opponent the chance to work different angles from the top. You want to be constantly moving around and making an effort to get out.
The fall (or pin) terminates the match and no individual match points are necessary. Of course, the winner's squad receives six team points. Now a fall occurs when both shoulders are forced to the mat for a period of two seconds in high school and only one second in college. The official mentally counts this time and indicates the fall by slapping the mat.
A wrestler is awarded point(s) for technical violations or infractions of the rules committed by his opponent. A penalty is usually 1 point unless it is a multiple occurrence of the infraction (usually third) which is then a 2 point penalty.
A takedown is a technique that involves off-balancing an opponent and bringing him or her to the ground, typically with the attacker landing on top. The process of quickly advancing on an opponent and attempting a takedown is known as shooting for a takedown, or simply shooting.
A technical fall, or technical superiority, is a victory condition satisfied by outscoring one's opponent by a specified number of points. It is wrestling's version of the mercy rule. A technical fall is also known as "tech" for short; colloquially: "I teched him" as verb.