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Technical Fall (Wrestling)

A technical fall, or technical superiority, is a victory condition satisfied by outscoring one's opponent by a specified number of points. It is wrestling's version of the mercy rule. A technical fall is also known as "tech" for short; colloquially: "I teched him" as verb.

In collegiate and scholastic (folkstyle) wrestling, a differential of fifteen points ends the match regardless of when it occurs. If the high-scoring wrestler is able to pin the low-scoring wrestler as a continuation of the near fall whose points gave the decisive margin, the pin is awarded.

Awarded to the team whose wrestler has scored 15 match points more than the opponent. The match is stopped as soon as the 15 point margin is achieved, except in a pinning situation where the referee will allow the offensive wrestler to try to score the fall. In college only, the winning wrestler must have scored near fall points during the match to receive the technical fall team points. If no near fall points were scored, this 15-point-margin-win would be a major decision.

The technical fall wins only the period, as opposed to a pin, which ends the match entirely. However, if a wrestler wins two out of three periods in this way, he is then the winner of the match by technical superiority. The new technical fall can be achieved in three ways:

  • Creating a six-point differential
  • Executing two three-point throws, which either take the opponent from his feet to the danger position (his back), or are grand-amplitude throws which do not end in the danger position
  • Executing one grand-amplitude throw ending in the danger position. A grand amplitude throw is one in which the opponent is taken from his feet to his back with his feet going directly above his head.

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